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RULES
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EAST COAST CHALLENGE

OFFICIAL
2013
CHAMPIONSHIP RACING SERIES RULES

 

DRIVER PARTICIPANT RULES

 

RULE DR-1:        WAIVER - Each driver MUST sign the waiver prior to any participation in this event.  No person will be able to race or participate without a signed waiver.

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RULE DR-2:        AGE - Each participant MUST be at least 18 years of age.  Proof of age may be requested! 

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RULE DR-3:        FULL FACE HELMET - The driver must wear a DOT or SNELL rated and approved FULL FACE helmet.  No Open face, Football, baseball, bicycle type helmets allowed.  ALL helmets must be DOT or SNELL rated and approved helmets.  Any driver without an approved helmet will not be allowed to Race or participate in Fun Runs.

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RULE DR-4:        ALCOHOL/DRUGS - The use of alcohol or other mind altering, or controlled substances is STRICTLY prohibited.  The possession or use of such products will result in immediate disqualification!  NO EXCEPTIONS!

NO alcohol consumption is allowed before the end of ALL competition and Fun Runs for the day - If any races or Fun Runs are still to be run that day, Alcohol use is NOT permitted! 

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RULE DR-5:        LAW ENFORCEMENT - In the event that Law Enforcement personnel show up at any time, ONLY the OD (Officer of the Day) for that days event, is to have contact with them unless the police officer specifically requests for you to speak with them. 

All participants are encouraged to video the encounter for our protection.

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RULE DR-6:        CONDUCT - You are expected to conduct yourself in a sane, safe and positive manner at all times during the event. 

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RULE DR-7:      EMERGENCY INFORMATION - ALL participants are required to fill out their Emergency Contact and Medical Information and have it turned in before being allowed to participate in any event.  This information must be updated at the beginning of each year.

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RULE DR-8:    FULL SKIN COVERAGE - ALL participants must wear long sleeve shirts and pants and full coverage shoes.  No open shoes, or short sleeves. 

   

CAR CONSTRUCTION RULES

 

RULE CC-1:        TECHNICAL INSPECTION - All entrants must be willing to present their cars for an OFFICIAL Technical Inspection Prior to the start of the race.

Any car that fails Technical Inspection will not be allowed to race.

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RULE CC-2:        VEHICLE POWER - The car must be powered by Gravity Only.

No physical/mechanical/electrical/chemical/pneumatic/magnetic/or other systems designed to propel the vehicle in any way. 

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RULE CC-3:        VEHICLE WHEELS - Each car must have a minimum of 4 wheels in contact with the ground.

4 functioning wheels arranged as 2 front wheels, 2 rear wheels, 2 left wheels, and 2 right wheels.  All must be touching the ground when the driver is in the kart, and all must support the weight of the driver.  Minimum wheel track is 12"

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RULE CC-4:        VEHICLE BRAKES - The cars must have functioning Brakes.

Brakes that are applied to either both front wheels and/or both rear wheels.  Scrub brakes, drums, discs are approved braking systems.  Anchors or parts that rub the ground are not allowed.  The brakes must be capable of bringing the car to a controlled stop.  No parts shall be used as brakes against the ground nor shall any part of the kart contact the ground at full suspension travel.

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RULE CC-5:        VEHICLE STEERING - The car must have a functioning steering system.

Steering system with solid mechanical linkage to wheels (no rope steer, cable steer, or foot steer)

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RULE CC-6:        VEHICLE LENGTH - The car can not exceed 8 feet in length.

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RULE CC-7:        VEHICLE WIDTH - The car can not exceed 4 feet in width.

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RULE CC-8:        VEHICLE WEIGHT - The car and driver package can weigh no more then 500 pounds.

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RULE CC-9:        VEHICULAR WEAPONRY - The car shall have no vehicular weaponry.

No vehicular weaponry or items that can be released from the kart to cause obstacles or distraction (water, sand, parts, tools, hand grenades, weights, parachutes, oil, spike strips, landmines, water guns, rockets, spark generators, etc).

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RULE CC-10:        ROLL BARS - All cars must be equipped with sufficient roll bars to protect the driver in the event of a roll over.

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RULE CC-11:        DRIVER RESTRAINT SYSTEM - All cars must be equipped with a 5 point (or more) safety harness.  6 or 7 point harnesses are HIGHLY recommended.

   

RACE RULES:

Start of the race:

RULE RR-1:        STARTING POSITION - Start position will be determined by card draw.

Drivers will line up across the road.  The number of cars per row will be determined by the OD depending on road conditions.

The person who drew start position # 1 will have preference on which side of the road they would like to start the numbering on.

Numbering will then continue in a second row, with the lowest in the second row being directly behind number 1 and continued sequentially.

Any drivers who missed the card draw must start BEHIND the last row of cars.  Which position as to what side of the road will be determined by who gets there first.

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RULE RR-2:        RELEASE OF BRAKES - It is the job of the person who drew the #1 starting position to call the start of the race.  Racers will release their brakes upon hearing "1" in the countdown of "3...2...1" 

Racers releasing their brakes before the count of "1" will be disqualified.  Any racer who witnesses this may raise a dispute at the end of the race.

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RULE RR-3:        WHEELCHAIR/PUSH STARTS - The ONLY propulsion used to get the cars rolling is gravity upon the release of the brakes.  Racers may ONLY make wheelchair, push or Flintstones starts if their kart will not roll off at the start and they wait for all other moving drivers to pass them completely (the rear of their kart is fully past the front of your kart) before making the wheelchair start. 

Those who make a wheelchair/Push/Flintstones start otherwise will be scored in LAST place.  Any racer who witnesses this may (should) raise a dispute at the end of the race.

 

 

During the race:

 

RULE RR-4:        CONTACT - Normal soapbox rules apply. Rubbing is racing;  Kart/kart contact is allowed but HIGHLY discouraged.  Deliberate, Intentional, Unnecessary kart/kart contact meant to do damage, injury or cost finishing positions is not allowed. 

Driver/kart contact and driver/driver contact is not permissible and is grounds for disqualification if this occurs before all involved karts have crossed the finish line.

Disputes for illegal contact may be opened only by the contacted driver.  There will be a review of video.  Absolute visual proof of contact is required.  So get some cameras!

Team tactics are DISHONORABLE and should not be entered into.

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RULE RR-5:        PASSING - It is the responsibility of the passing driver to make the pass safely;

it is not the responsibility of the driver being passed to do so graciously.

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RULE RR-6:     If your car is involved in a crash or leaves the race surface, you MUST get the car back into the race unassisted.

If you receive help or assistance in any way to rejoin the race by spectators, other participants, or any other person, you will be scored as a DNF (non-finisher).  So do NOT allow people to help you rejoin the race if you go off.

 

At the end of the race:

 

RULE RR-7:        FINISHERS - In order to be considered a finisher, your car must make it to the finish line.   If you have to push, pull, or drag your car in order to finish, you may. 

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RULE RR-8:        FINISHING - You have crossed the finish line (aka 'finished') when the very front of the nose of your kart breaks the vertical plane stretching between the finish line cones or other predetermined finish line.

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RULE RR-9:        STOPPING - When you have crossed the finish line, pull off to the side of the road in a controlled manner.  You pick the side unless instructed otherwise prior to the race, but do keep it controlled.  There is NO reason to make a quick, sudden stop!  You should allow your car to continue straight scrubbing off speed until you can make a safe pull off.  In this way you do not become an obstruction or a hazard to those cars coming in behind you.

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RULE RR-10:      SHOWOFF SKIDS - No showoff skids!! 

This is grounds for immediate Disqualification or Expulsion

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RULE RR-11:      FINISH LINE CONES - Do not hit the finish line cones! 

Disruption of the Finish Line Cone may make it difficult to score other participants.

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RULE RR-12:      TIE FINISH - Tie/finish order disputes will be reviewed from the finish line cameras if cameras were in use.

In the event of a completely indistinguishable tie, all drivers in the tie dispute will be given the opportunity for a re-run.  That re-run may or may not take place on a different hill or even on a different day depending on the circumstances.

   

GENERAL EVENT RULES

 

RULE GE-1:        SUPPLIMENTAL RULES - Supplemental rules are "event specific" rules which supercede ANY of the official rules for a single specific event.  If possible, Supplemental rules will be posted in writing prior to any event in which they are being applied.  HOWEVER, they may also be addressed verbally at the Driver's Meeting prior to an event, OR implemented after the group arrives at a race hill prior to the start of a race as a result of particular circumstances on that hill. 

 

  

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RULE GE-2:        DISPUTES - Disputes about rules which could result in a DQ or Expulsion will be reviewed at the end of the race.

Video/photo evidence will be required to prove breaking of the rules.  Bring your cameras and video footage!

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RULE GE-3:        FAILURE TO SURRENDER - Failure to surrender a camera to the officials for review of disputed footage/photos will result in Disqualification.

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RULE GE-4:        DISQUALIFICATION - If a person is disqualified during a race, their finishing position for that race will be marked "DQ" and finishing order will be recalculated as if they did not finish.

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RULE GE-5:        EXPULSION - If a driver is Expelled from the event, their starting and finishing position will be stricken from the record as if they did not start.

Any driver Expelled from the event will be ineligible to participate in future events until such time that the group has decided to allow them to participate again by a majority vote.

Following that vote, in order to participate again, the driver in question may be required to sign documentation acknowledging the error of their ways and a promise not to be a repeat offender.

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RULE GE-6:        PROTESTS WHEN & HOW - If you feel you have grounds for a protest, you MUST present that protest to the OD as soon as possible after the offense. 

It MUST be registered with the OD prior to leaving the event following race.  Failure to get your protest registered in time will mean it will not be heard.

You may be asked to provide visual photo/video evidence to the OD in order to support your protest.  They will then meet with the other participants and a decision will be made.  That decision of the OD is binding and final!  There will be NO appeals.

DON’T BREAK THE RULES!

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Maryland Independant Soapbox Federation & Incline Trials Society