Start of the race:
RR-1: STARTING POSITION - Start position will be determined by card draw.
will line up across the road. The number of cars per row will be determined by the OD depending on road conditions.
person who drew start position # 1 will have preference on which side of the road they would like to start the numbering on.
will then continue in a second row, with the lowest in the second row being directly behind number 1 and continued sequentially.
Any drivers who missed the card draw must start BEHIND the last row of cars. Which
position as to what side of the road will be determined by who gets there first.
RR-2: RELEASE OF BRAKES - It is the job of the person who drew the #1 starting position
to call the start of the race. Racers will release their brakes upon hearing "1" in the countdown of "3...2...1"
Racers releasing their brakes before the count of "1" will be disqualified.
Any racer who witnesses this may raise a dispute at the end of the race.
RR-3: WHEELCHAIR/PUSH STARTS - The ONLY propulsion used
to get the cars rolling is gravity upon the release of the brakes. Racers may ONLY make wheelchair, push or Flintstones
starts if their kart will not roll off at the start and they wait for all other moving drivers to pass them completely (the
rear of their kart is fully past the front of your kart) before making the wheelchair start.
who make a wheelchair/Push/Flintstones start otherwise will be scored in LAST place. Any racer who witnesses this may
(should) raise a dispute at the end of the race.
During the race:
CONTACT - Normal soapbox rules apply. Rubbing is racing;
Kart/kart contact is allowed but HIGHLY discouraged. Deliberate, Intentional, Unnecessary kart/kart contact meant to
do damage, injury or cost finishing positions is not allowed.
contact and driver/driver contact is not permissible and is grounds for disqualification if this occurs before all involved
karts have crossed the finish line.
Disputes for illegal contact may be opened only by the
contacted driver. There will be a review of video. Absolute visual proof of contact is required. So get
Team tactics are DISHONORABLE and should not be entered into.
RR-5: PASSING - It is the responsibility of the passing driver to make the pass
it is not the responsibility of the driver being
passed to do so graciously.
If your car is involved in a crash or leaves the race surface, you MUST get the car back into the race unassisted.
you receive help or assistance in any way to rejoin the race by spectators, other participants, or any other person, you will
be scored as a DNF (non-finisher). So do NOT allow people to help you rejoin the race if you go off.
At the end of the race:
RR-7: FINISHERS - In order to be considered a finisher, your car must make it to
the finish line. If you have to push, pull, or drag your car in order to finish, you
FINISHING - You have crossed the finish line (aka 'finished') when the very front of the nose of your kart breaks the vertical
plane stretching between the finish line cones or other predetermined finish line.
RULE RR-9: STOPPING - When you have crossed the
finish line, pull off to the side of the road in a controlled manner. You pick the side unless
instructed otherwise prior to the race, but do keep it controlled. There is NO reason to make a quick, sudden stop!
You should allow your car to continue straight scrubbing off speed until you can make a safe pull off. In this way you
do not become an obstruction or a hazard to those cars coming in behind you.
RULE RR-10: SHOWOFF SKIDS - No
This is grounds for immediate Disqualification
FINISH LINE CONES - Do not hit the finish line cones!
of the Finish Line Cone may make it difficult to score other participants.
RR-12: TIE FINISH - Tie/finish order disputes will be reviewed from the finish line cameras
if cameras were in use.
In the event of a completely indistinguishable
tie, all drivers in the tie dispute will be given the opportunity for a re-run. That re-run may or may not take place
on a different hill or even on a different day depending on the circumstances.